In phase 1 of the STEAMTeach project, the Greek training course had the following parts:

  • The theoretical part with one or two lectures, by experts aiming trainees to have a full scope of the STEAM approach and the related learning approaches (project-based learning, inquiry-based learning, collaborative learning, etc.), based on the STEAMTeach framework.
  • The ‘study and reflection’ part, dependent on the experimental dimension of the course, where trainees would have access to two exemplary lesson plans (activity scenario), designed by NKUA that carried out the STEAMTeach approach in practice.
  • A workshop, which was the lesson design part, where the trainees would have the chance to design their own teaching interventions, following the STEAMTeach framework.
  • The ‘teachers as designer’ approach as a teacher’ professional development framework. Trainees were involved in designing their own learning resources based on the STEAMTeach framework.
  • The element of integrated STEM/STEAM in the approach of the training.
  • The educational exploitation of digital media. Since ETL/NKUA has a remarkable experience in educational design with digital media, a long-lasting involvement and experience in the integration of digital media in schools and teacher training, NKUA chose to exploit this experience. Moreover, the induction of digital media in the STEAM approach is already a step towards integrated STE(A)M.

In the shift from phase 1 to 2, the course was refined around two characteristics:

  • The implementation dimension was apparent
  • The theoretical dimension became more specific (focusing on PBL).